![]() One annoying thing was that my house was basically treated as a public forum (perhaps due to the fact that there were no NPC houses about), people wandered in from the street without knocking, slept in my bed and ate my food, to my cost much to my annoyance. Then I went back home and had some Woohoo, oh and what’s that? My FP went up by 5 points because my Sim was ‘sated’. At one point I had nothing to do and found it impossible to get enough FP so I just ended up marrying a hot black vampire woman and wandered around a bit. I often ended up just wandering around the town with nothing to do waiting for my FP to go back up. Focus Points were the most annoying thing in the game for me, because it takes forever to save them up and the way that you recharge them isn’t reliable. ![]() ![]() To do quests you have to buy them with Focus Points. The slimming down of the needs leaves a lot more time for you to concentrate on getting and finishing quests. Apparently in Medieval times people didn’t need to relieve themselves. There aren’t nearly as many needs to fulfil, your Sim only needs sleep, to eat, to socialize and have fun. The Sims Medieval is a lot less sandbox than previous Sims installments. You don’t get to choose if you want to upgrade or not, you just get the notice that you have been given a new house with all your old furniture sold at cost price. You also can’t pick which house you live in, you simply upgrade when you get to a certain point in the story. You are assigned a house to begin with, with all the necessities, and you can move, sell, or buy furniture but you can’t actually edit the house itself. I chose a gentlemanly scholar, because why make up a fake person if they aren’t going to be super awesome? As the game goes on these evolve to have a clearer image of your character whether it be religious, wizard, evil character or warrior. At various stages in the game you pick from four options, in the beginning it is simple-minded, gentleman, orphan and naughty. I decided to make myself a charming musketeer-like guy called Frederic because when you’re playing in medieval times what else you gonna be? A big part of the Sims Medieval is making your own story. This is the first feature that emulates an RPG, but don’t worry there will be plenty to come. That’s not to say that your character won’t develop a personality, but they will do so according to your actions. The thing that tipped me off that Sims Medieval would be unlike other Sims instalments before it was that while the personality choices were many and quite varied, you could only pick one. Like other Sims apps, the customisation is nowhere near the PC version, but it still has a range there. However, the part that most surprised me is that it does so in quite a different way than I expected it to.Īs per usual, you customise your character in the start of the game. The Sims Medieval not only lives up to that standard, but it exceeds it. Basically, I love the Sims, and I’m quite impressed with the standard of the mobile app conversion. I’ve already gone into how much I enjoy the Sims in my previous Sims Ambitions app review here, so I won’t repeat myself.
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